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	<title>Comments on: Using Caurina Tweener Class AS3</title>
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	<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html</link>
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		<title>By: Rob</title>
		<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html/comment-page-1#comment-45606</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Mon, 05 Sep 2011 20:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashuser.net/?p=2728#comment-45606</guid>
		<description>Thanks!  I was looking for this, and it was the best walk through I&#039;ve found.  (So I clicked on some ads lol)</description>
		<content:encoded><![CDATA[<p>Thanks!  I was looking for this, and it was the best walk through I&#8217;ve found.  (So I clicked on some ads lol)</p>
]]></content:encoded>
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		<title>By: Anonymous</title>
		<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html/comment-page-1#comment-15658</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 13 Apr 2011 15:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashuser.net/?p=2728#comment-15658</guid>
		<description>[...] - alle sollen sich zum neuen y hin bewegen ?  Dann musst Du stufe tweenen: Using Caurina Tweener Class AS3 &#124; Flash User   __________________ _______ Actionscript ist grauenhaft.  Dennoch hat es auch seine Vorteile. Man [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; alle sollen sich zum neuen y hin bewegen ?  Dann musst Du stufe tweenen: Using Caurina Tweener Class AS3 | Flash User   __________________ _______ Actionscript ist grauenhaft.  Dennoch hat es auch seine Vorteile. Man [...]</p>
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		<title>By: Flash video player &#8211; Splat Labs</title>
		<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html/comment-page-1#comment-9389</link>
		<dc:creator>Flash video player &#8211; Splat Labs</dc:creator>
		<pubDate>Fri, 22 Oct 2010 13:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashuser.net/?p=2728#comment-9389</guid>
		<description>[...] back to my Flash days in first year of Advance Diploma. This is the first flash project i used Caurina Tweener which lead to a my love of jQuery syntax. I experiment with the UI of a video player to create [...]</description>
		<content:encoded><![CDATA[<p>[...] back to my Flash days in first year of Advance Diploma. This is the first flash project i used Caurina Tweener which lead to a my love of jQuery syntax. I experiment with the UI of a video player to create [...]</p>
]]></content:encoded>
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		<title>By: 22 Great Free ActionScript 3.0 Learning Resources &#124; Upside Learning Blog</title>
		<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html/comment-page-1#comment-7825</link>
		<dc:creator>22 Great Free ActionScript 3.0 Learning Resources &#124; Upside Learning Blog</dc:creator>
		<pubDate>Thu, 27 May 2010 21:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashuser.net/?p=2728#comment-7825</guid>
		<description>[...] Using Caurina Tweener Class AS3 [...]</description>
		<content:encoded><![CDATA[<p>[...] Using Caurina Tweener Class AS3 [...]</p>
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		<title>By: Rodrigo</title>
		<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html/comment-page-1#comment-3607</link>
		<dc:creator>Rodrigo</dc:creator>
		<pubDate>Thu, 31 Dec 2009 14:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashuser.net/?p=2728#comment-3607</guid>
		<description>How do you reuse tweener with multiple objects doing the same thing for example:

Is it possible to make this in 1 frame instead of jumping and declaring a new function?

Frame 1:
stop();
import caurina.transitions.*;

baker.scaleX = 0;
baker.scaleY = 0;
baker.alpha = 0;

Tweener.addTween(baker, {scaleX:1, scaleY:1, alpha:1, time:0.7,delay:0.4, transition:&quot;easeOutExpo&quot;});

var myTimer2:Timer = new Timer(6000,1);
myTimer2.addEventListener(TimerEvent.TIMER, timerListener2);

function timerListener2 (e:TimerEvent):void{
Tweener.addTween(baker, {scaleX:0, scaleY:0, alpha:0, time:0.4,delay:0, transition:&quot;easeOutExpo&quot;});
nextFrame();
}
myTimer2.start();

Frame 2:
stop();
import caurina.transitions.*;

city.scaleX = 0;
city.scaleY = 0;
city.alpha = 0;

Tweener.addTween(city, {scaleX:1, scaleY:1, alpha:1, time:0.7,delay:0.8, transition:&quot;easeOutExpo&quot;});

var myTimer3:Timer = new Timer(6000,1);
myTimer3.addEventListener(TimerEvent.TIMER, timerListener3);

function timerListener3 (e:TimerEvent):void{
Tweener.addTween(city, {scaleX:0, scaleY:0, alpha:0, time:0.4,delay:0, transition:&quot;easeOutExpo&quot;});
nextFrame();
}
myTimer3.start();
myTimer2.stop();
myTimer2.reset();

and so on...</description>
		<content:encoded><![CDATA[<p>How do you reuse tweener with multiple objects doing the same thing for example:</p>
<p>Is it possible to make this in 1 frame instead of jumping and declaring a new function?</p>
<p>Frame 1:<br />
stop();<br />
import caurina.transitions.*;</p>
<p>baker.scaleX = 0;<br />
baker.scaleY = 0;<br />
baker.alpha = 0;</p>
<p>Tweener.addTween(baker, {scaleX:1, scaleY:1, alpha:1, time:0.7,delay:0.4, transition:&#8221;easeOutExpo&#8221;});</p>
<p>var myTimer2:Timer = new Timer(6000,1);<br />
myTimer2.addEventListener(TimerEvent.TIMER, timerListener2);</p>
<p>function timerListener2 (e:TimerEvent):void{<br />
Tweener.addTween(baker, {scaleX:0, scaleY:0, alpha:0, time:0.4,delay:0, transition:&#8221;easeOutExpo&#8221;});<br />
nextFrame();<br />
}<br />
myTimer2.start();</p>
<p>Frame 2:<br />
stop();<br />
import caurina.transitions.*;</p>
<p>city.scaleX = 0;<br />
city.scaleY = 0;<br />
city.alpha = 0;</p>
<p>Tweener.addTween(city, {scaleX:1, scaleY:1, alpha:1, time:0.7,delay:0.8, transition:&#8221;easeOutExpo&#8221;});</p>
<p>var myTimer3:Timer = new Timer(6000,1);<br />
myTimer3.addEventListener(TimerEvent.TIMER, timerListener3);</p>
<p>function timerListener3 (e:TimerEvent):void{<br />
Tweener.addTween(city, {scaleX:0, scaleY:0, alpha:0, time:0.4,delay:0, transition:&#8221;easeOutExpo&#8221;});<br />
nextFrame();<br />
}<br />
myTimer3.start();<br />
myTimer2.stop();<br />
myTimer2.reset();</p>
<p>and so on&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: john leigh</title>
		<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html/comment-page-1#comment-1792</link>
		<dc:creator>john leigh</dc:creator>
		<pubDate>Mon, 16 Nov 2009 09:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashuser.net/?p=2728#comment-1792</guid>
		<description>Nice little walkthrough. I have only recently been looking into Tween classes as had expected the built in Flash tween classes were fine to use. And in fact they are, the built in Flash tween class can do most the stuff Tweener does though Tweener gives a little extra ease of use, flexibility and access to a few things like _frame that usual Flash doesnt.

many thanks again for the tutorial!</description>
		<content:encoded><![CDATA[<p>Nice little walkthrough. I have only recently been looking into Tween classes as had expected the built in Flash tween classes were fine to use. And in fact they are, the built in Flash tween class can do most the stuff Tweener does though Tweener gives a little extra ease of use, flexibility and access to a few things like _frame that usual Flash doesnt.</p>
<p>many thanks again for the tutorial!</p>
]]></content:encoded>
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		<title>By: 55+ Fresh Community Links for Designers and Developers &#124; Master Design</title>
		<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html/comment-page-1#comment-1282</link>
		<dc:creator>55+ Fresh Community Links for Designers and Developers &#124; Master Design</dc:creator>
		<pubDate>Sat, 31 Oct 2009 01:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashuser.net/?p=2728#comment-1282</guid>
		<description>[...] Using Caurina Tweener Class AS3 [...]</description>
		<content:encoded><![CDATA[<p>[...] Using Caurina Tweener Class AS3 [...]</p>
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		<title>By: 55+ Fresh Community Links for Designers and Developers &#124; Programming Blog</title>
		<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html/comment-page-1#comment-1233</link>
		<dc:creator>55+ Fresh Community Links for Designers and Developers &#124; Programming Blog</dc:creator>
		<pubDate>Thu, 29 Oct 2009 10:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashuser.net/?p=2728#comment-1233</guid>
		<description>[...] Using Caurina Tweener Class AS3 [...]</description>
		<content:encoded><![CDATA[<p>[...] Using Caurina Tweener Class AS3 [...]</p>
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		<title>By: uberVU - social comments</title>
		<link>http://www.flashuser.net/flash-actionscript-as3/using-caurina-tweener-class-as3.html/comment-page-1#comment-1189</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Wed, 28 Oct 2009 08:30:32 +0000</pubDate>
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This post was mentioned on Twitter by dsaportfolio: Using Caurina Tweener Class AS3 - http://tinyurl.com/ygewtog...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by dsaportfolio: Using Caurina Tweener Class AS3 &#8211; <a href="http://tinyurl.com/ygewtog.." rel="nofollow">http://tinyurl.com/ygewtog..</a>.</p>
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		<dc:creator>Tweets that mention Using Caurina Tweener Class AS3 &#124; Flash User -- Topsy.com</dc:creator>
		<pubDate>Tue, 27 Oct 2009 17:52:01 +0000</pubDate>
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		<description>[...] This post was mentioned on Twitter by flashuser and jrgarou, dsaportfolio. dsaportfolio said: Using Caurina Tweener Class AS3 - http://tinyurl.com/ygewtog [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by flashuser and jrgarou, dsaportfolio. dsaportfolio said: Using Caurina Tweener Class AS3 &#8211; <a href="http://tinyurl.com/ygewtog" rel="nofollow">http://tinyurl.com/ygewtog</a> [...]</p>
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