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	<title>Flash User &#187; pixel</title>
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		<title>Adobe Pixel Bender &#8211; image and video processing technology</title>
		<link>http://www.flashuser.net/general/adobe-pixel-bender-image-and-video-processing-technology.html</link>
		<comments>http://www.flashuser.net/general/adobe-pixel-bender-image-and-video-processing-technology.html#comments</comments>
		<pubDate>Fri, 11 Sep 2009 11:13:16 +0000</pubDate>
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				<category><![CDATA[Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[pixel]]></category>
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		<description><![CDATA[Last Friday Adobe Labs released a new version (1.5.1) of Pixel Bender that fixes some issues with bytecode generation for Flash Player. But let’s start with the beginning: the Adobe® Pixel Bender™ technology is “an image and video processing infrastructure with runtime optimization on heterogeneous hardware”. Pixel Bender technology is embedded in a toolkit that includes the Pixel Bender kernel language and graph language, the Pixel Bender Toolkit IDE, sample filters, and documentation. The Pixel Bender run-time engine is integrated into a number of Adobe applications, allowing you to add your Pixel Bender filters and effects to those already offered [...]]]></description>
			<content:encoded><![CDATA[<p>Last Friday Adobe Labs released a new version (1.5.1) of Pixel Bender that fixes some issues with bytecode generation for Flash Player. But let’s start with the beginning: the Adobe® Pixel Bender™ technology is <em>“an image and video processing infrastructure with runtime optimization on heterogeneous hardware”</em>.</p>
<p><span id="more-2098"></span></p>
<p><span  id="writer-content"><a href="http://labs.adobe.com/technologies/pixelbender/" target="_blank">Pixel Bender</a></span> technology is embedded in a toolkit that includes the Pixel Bender kernel language and graph language, the Pixel Bender Toolkit IDE, sample filters, and documentation. The Pixel Bender run-time engine is integrated into a number of Adobe applications, allowing you to add your Pixel Bender filters and effects to those already offered in those applications.</p>
<p><strong>The Pixel Bender kernel language</strong> is a high-performance graphics programming language intended for image processing algorithms. This language provides several built-in functions that can be used for calculations of many specific cases: <em>Mathematical, Geometric, Region, Sampling, Intrinsics</em>.</p>
<p><strong>The Pixel Bender graph language</strong> is an XML-based language that describes the structure of a graph used for combining individual pixel-processing operations (<em>kernels</em>) into more complex filters. It allows you to create more sophisticated image processing effects by connecting multiple Pixel Bender kernels into a processing graph that can be treated as a single filter.</p>
<p><strong>The Pixel Bender Toolkit IDE</strong> is an interactive development environment in which you can create, compile and preview Pixel Bender kernels. The IDE allows you to edit and execute programs that use the Pixel Bender image-processing engine. </p>
<p>One important note is that the basic unit of image processing in Pixel Bender is the <em>kernel</em>. The job of a kernel is to produce a single output pixel. In addition to the samples and documentation, there is a command-line utility for converting a kernel file into a byte-code file that can be used in Flash Player 10. Pixel Bender defines three file formats: PBK, PBJ, and PBG.</p>
<p>The technology development offers many advantages such as:</p>
<ul id="circle">
<li><strong>Low learning curve</strong> — Pixel Bender offers a small number of tools that are sufficient to write complex image-processing algorithms. Learning Pixel Bender is easier than learning C/C++ and each application’s plug-in SDK. You do not need to know any graphics shading language or multi-threading APIs.</li>
<li><strong>Parallel processing</strong> — Pixel Bender allows the same filter to run efficiently on different GPU and CPU architectures, including multi-core and multiprocessor systems. It delivers excellent image processing performance in Adobe products.</li>
<li><strong>Supports all bit-depths</strong> — The same kernel runs in 8-bit/16-bit/32-bit within the application.</li>
<li><strong>Support by multiple Adobe applications</strong> — Pixel Bender is integrated with multiple Adobe applications. It allows you to develop filters that are portable among various Adobe products.</li>
</ul>
<p>You can use Pixel Bender in you graphic development like: filters, fills, blend modes, calculations (the built-in functions from the kernel language).</p>
<p>If you decide to dive into this Adobe technology you can read more in the Pixel Bender Developer’s Guide and download the Toolkit from <span  id="writer-content"><a href="http://labs.adobe.com/technologies/pixelbender/" target="_blank">Adobe Labs page</a></span>. </p>
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